As promised, here is the way to expose the production shaders that exist in the max.mi.
CAUTION this is for you advanced users out there. Please save a copy of the max .mi before you change it scenes at the moment. There is no support for this part of Max
1. find the file called>> production_max.mi
2. open in notepad
3. do a search and replace
find "hidden" replace with # "hidden"
EXCEPT FOR THE FIRST ENTRY!!!!!!
The result is that the MI Production Shadersare exposed to Mental Ray.
These include:
mr Raytype Switcher
mr Raytype Switcher (advanced)
mr Raytype Switcher (environment)
mr Card Opacity
mr Motion Blur
mr Motion Vector Export
mr Matte/Shadow/Reflection (map)
mr Camera Map
mr Mirror Ball
mr Gray Ballmr Gamma & Gain
mr Matte/Shadow/Reflection (material)
mr Gamma
mr Gain
Tuesday, January 29, 2008
Wednesday, January 9, 2008
Combustion 2008
After a long anticipation we finally have a new version of Combustion to bring us into the age of HD. The new improvements in Combustion 2008 concentrate in two area's a new Color Wrap and improvements to the Schematics:
- Interactive adjustment of gamma, gain, offset, hue, saturation, and contrast
- Intuitive hue shift and tint color wheel for fast, accurate color balancing.
- Interactive Histogram and curves editing modes
- Independent controls for color correcting the image’s shadow, midtone, and highlight regions
- “Match” feature for fast scene-to-scene color correction
- “Selective” feature for sampling up to three color regions for isolated correction.
These new improvements should make a more fluid workflow for SD and HD alike especially since now we can work in 8 , 10 , 16 , 32 and float bit depth
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