As promised, here is the way to expose the production shaders that exist in the max.mi.
CAUTION this is for you advanced users out there. Please save a copy of the max .mi before you change it scenes at the moment. There is no support for this part of Max
1. find the file called>> production_max.mi
2. open in notepad
3. do a search and replace
find "hidden" replace with # "hidden"
EXCEPT FOR THE FIRST ENTRY!!!!!!
The result is that the MI Production Shadersare exposed to Mental Ray.
These include:
mr Raytype Switcher
mr Raytype Switcher (advanced)
mr Raytype Switcher (environment)
mr Card Opacity
mr Motion Blur
mr Motion Vector Export
mr Matte/Shadow/Reflection (map)
mr Camera Map
mr Mirror Ball
mr Gray Ballmr Gamma & Gain
mr Matte/Shadow/Reflection (material)
mr Gamma
mr Gain
Tuesday, January 29, 2008
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